Systems and methods that can automatically detect bad contrast ratios in a rendered frame of a game application.
Embodiments of systems and methods for automated image processing to improve visibility of similar luminosities in a digital media application are disclosed.
A method for analyzing the performance of a video game uses a diagnostic tool that is associated with application code of the video game.
Automated testing of audio performance of applications across platforms is provided for via capture and analysis of audio data.
The present invention introduces an in-game API wrapper to perform identification and transcription of in-game visual and audio data by way of identifiable tags.
Systems and methods for determining whether to enable color blind accessibility settings within the course of a user interactive narrative.
Credential ID: AB2EF3CF59FD51CD
Certification number: AZAF53-347F01
Earned on: June 5, 2024
Project Management Professional class in progress, hosted by the Project Management Institute. Certification completion expected Summer 2024
Underwater caustics using ray marching and optimized god rays. All samples use WebGL, which is similar to HLSL
Rendering sample used for patent US10118097B2 research, demonstrates color alternative to support colorblind users
Rendered sample used for patent US10878540B1, outlines depict contrast ratio pass behavior
GDC 2020 presentation covering CVAA guidance and related accessibility recommendations
GDC 2019 presentation covering accessibility best practices for supporting deaf and hard of hearing gamers
GDC 2018 presentation covering accessibility best practices for support blind and low vision gamers
GDC 2021 presentation covering how to best support gamers with a variety of mobiliy issues
GDC 2017 presentation covering the use of colorblind filters and other visual accessibility features
GAC (Game Accessibility Conference) talk about developments in game accessibility, plus the importance of resilience
A growing number of game developers are offering options that make their games accessible to the visually impaired
Video games are dominated by action-packed visuals, yet, there are visually impaired people all over the world playing them, ranging from the totally blind to the color blind. Now, gaming companies are working to make games more accessible
Major game company Electronic Arts is reaching out to visually impaired for feedback on games
An informal game jam from 2014 kicked off a series of events that ended up with the studio hiring its first in-house accessibility lead
At GDC Summer, EA Sports' Karen Stevens shared the importance of legible fonts and why you shouldn't write off Comic Sans
Karen Stevens announced yesterday that they are no longer the Accessibility Lead for EA Sports, but instead, they are now the Director of Accessibility for all of EA
Electronic Arts has made a portal website catered to guiding disabled gamers.
A few small accessibility changes can unlock a whole new player base
Karen Stevens ist Software-Ingenieurin bei EA Sports und entwickelt Videospiele wie "Fifa" oder "Madden NFL" für Menschen mit Behinderungen
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